to Graphics Programming
Describes the project and serves as a proof of concept for an interactive book.
Covers the basics of pixel shaders. Features an experimental exercises interface where the reader is asked to create specific pictures in response to the material.
A series of step-by-step live shader examples covering many topics. No text yet but should be decipherable with a little exploration.
A fullscreen editor interface featuring a gallery of advanced shader topics that will be covered in the book.
Less an official blog and more a historical record for anyone who wants to do a similar project.
A compiled list of external shader resources—documentation, examples, inspiration.