Pixel Shaders: An Interactive Introduction to Graphics Programming

4 programming

4 programming

to Graphics Programming

Describes the project and serves as a proof of concept for an interactive book.

Sample Chapter

Covers the basics of pixel shaders. Features an experimental exercises interface where the reader is asked to create specific pictures in response to the material.

Shader Examples

A series of step-by-step live shader examples covering many topics. No text yet but should be decipherable with a little exploration.

Shader Editor

A fullscreen editor interface featuring a gallery of advanced shader topics that will be covered in the book.

Less an official blog and more a historical record for anyone who wants to do a similar project.

A compiled list of external shader resources—documentation, examples, inspiration.

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